Commitments

permanent progression

Named in the public announcement Still open

Read the three principles set for RS4

RS4 is meant to stay true to three principles: integrity, permanent progression, and community driven development. They sit with the other early commitments: a new RuneScape MMORPG in Unreal Engine, a place beside the older games, and a beginning in Ashenfall. The three names are a promise of attitude. They are not a design document.

Each name is worth keeping exact, because players will hear them again and will be tempted to pour an older RuneScape argument into the empty space. Integrity, permanent progression, and community driven development are the words. What a rule looks like under each word is not set. The three names can be held while the systems under them stay blank.

Integrity

Integrity is the first of the three words. It stands alone. It is not defined with an example from RuneScape or Old School RuneScape, and no code of conduct for the new game is published under that heading. Players who have spent years arguing about fair play will recognise the word. They should not assume which argument has just been settled.

What you can say is smaller and solid. Integrity was put in the same breath as the existence of the project. It is not a footnote on a support article. It is also not a mechanic. There is no described report tool, no described economy rule, and no described punishment ladder. If a later post gives integrity a procedure, that procedure will be new. Until then the principle is a named commitment without a flowchart.

When someone claims a trade rule or a ban ladder was revealed in October 2026, the sentence they need does not exist yet. Integrity is a commitment you can quote. It is not a rule you can enforce from the reveal, and it is not a verdict on any older argument about fair play.

Permanent progression

Permanent progression is the phrase players are most likely to turn into a feature list. The reveal does not make that turn. It does not say whether skills exist, whether levels are kept forever, whether death removes items, or whether a season ever wipes a character. Permanent is the adjective. Progression is the noun. The system under them is one of the questions that are still too early.

Hold the phrase next to the timing. The game is still a few years from a login, and the progression question is too early to answer. A principle can be declared while the rules are withheld. That is awkward for anyone planning a build, and it is still the accurate state. Treat permanent progression as a direction that has been spoken aloud, not as a promise that a particular Old School or RuneScape rule has been copied.

Permanent is the word to protect from fan edits. It was said, and it was not followed by a wipe policy or a seasonal reset. No skill cap, no death rule, and no prestige season is hiding in the adjective. The open question called progression is the same gap, seen from the systems side.

Community development

Community driven development is the third principle, and it has a cousin in the Dragonwilds story. The community co-development learned on RuneScape and Old School RuneScape is meant to matter for the new project. The principle names the habit. The co-development line names the older games as the place the habit was learned. Neither line sets a poll, a voting share, or a calendar of consultations.

The interest form is the only participation tool actually offered. You can give an email and a consent choice covering analytics and personalised advertising. You cannot file a design vote. Calling the work community driven describes how the game is meant to be built. It does not mean a feature is accepted because a forum thread prefers it. When a real channel exists, it will need its own description. The principle is the invitation's heading, not the invitation's rules.

The older games are where the habit was learned, and the new project is where the habit is meant to continue, without a ballot attached. Registering interest tells Jagex you want to hear more. It does not put you on a design committee, and it does not bind the teams still working on the other three games.

A name is not a system

Put the three names in a row and the gap is obvious. Integrity does not specify moderation. Permanent progression does not specify combat rewards or skill curves. Community driven development does not specify who proposes a change or who accepts it. Platforms, accounts, membership, progression, combat, skills, and a playable date are questions that are too early to answer. The principles sit above that list without closing any item on it.

Use the gap as a filter. A claim about a death penalty, a membership price, a skill cap, or a poll threshold for RS4 is writing ahead of the game. Nothing from October 2026 backs that claim. A name is a handle for a future argument. The three handles have been heard, and each one is specified only as a name.

Three names, zero systems. That is a useful summary when a build discussion starts from integrity or from permanent progression. Ask which rule was actually set. If the answer is only the name, the discussion is still in the future, next to a game that is years from a login.

How to read the three

Read them as a set. Integrity was not offered this year and progression the next. They arrive in one sentence, tied to the project as a whole, with the Unreal Engine line and the Ashenfall line. RuneFest repeated that the game will follow those principles. Hearing it twice that weekend is as far as the confirmation goes.

Then read them against the calendar. Much more is promised next year, about the world, the game, the team, and how to get involved. That is the natural place for a principle to grow a rule. Until that telling, the player-facing summary is short enough to memorise. Three words of intent. No systems under them. A form if you want your email on file while the systems are still unwritten. Anything more specific is a guess, and nobody has asked you to guess.

Memorise the three names, leave the systems blank, and wait for the next-year telling before you argue as if a rulebook had already shipped. Integrity, permanent progression, community driven development: heard, named, and not yet turned into trades, wipes, or ballots.